
About Proxima
Proxima is an independent game studio founded by veterans of Electronic Arts (EA). We provide ourselves on executing with very small teams, high autonomy, and agility. Our inaugural title, Suck Up!, became a viral sensation, championed by content creators and amassing over 300 million views to date.
We are currently developing our second title, which will be a PC title set in the simulation-genre. We’re looking for a Senior Game Designer to play a leadership role in the project. We are a remote-first studio headquartered in San Francisco, California.
Core Responsibilities:
Proxima is an independent game studio founded by veterans of Electronic Arts (EA). We provide ourselves on executing with very small teams, high autonomy, and agility. Our inaugural title, Suck Up!, became a viral sensation, championed by content creators and amassing over 300 million views to date.
We are currently developing our second title, which will be a PC title set in the simulation-genre. We’re looking for a Senior Game Designer to play a leadership role in the project. We are a remote-first studio headquartered in San Francisco, California.
Core Responsibilities:
- Creative direction: You will play a key role setting creative direction for the game, including game pillars, key design elements, progression, and more.
- Systems design: You will develop systems that simulate play, blending expertise in player psychology with strong mathematical logic to build interlocking mechanics that stimulate emergent gameplay.
- End to end implementation: You will work independently and with team members to implement design solutions end-to-end: from paper prototyping to technical implementation, to balancing, and testing.
- Game systems architect: You design through dynamic rules, not linear scripts.You deeply understand how variables collide and cascades across the game to create emergent gameplay.
- Intuitive understanding of psychology: You understand deeply the psychology behind play and think deeply about play motivations
- Systems design expert: You can build the math behind the game. You are an expert at creating complex, automated spreadsheets to simulate, balance, and prove out progression curves and resource economies.
- Hands-On Builder: You are comfortable building directly in-engine (Unity). You have strong working knowledge of game engine systems. You can partner with engineers to build custom tools that accelerate your workflow.
- 5+ years game design experience: You have over five years of design experience and experience taking a game from early prototype to launch.
About the company
Company website•Entertainment Providers
Proxima is a seed-stage startup with the mission to reinvent immersive entertainment through the application of artificial intelligence.
We develop technology that leverage LLM models as the foundations to building immersive agents: from design to deployment to scaling. These agents form the cornerstone of our unique content experiences.
Our debut game, Suck Up, has garnered over 50 million social views. It is the first commercially successful game utilizing immersive agents.
Proxima was voted as a 2024 GameChanger by VentureBeat and Lightspeed.
Our investors include LVP, Valhalla, Konvoy, ZVC (Line Japan), and more.










